
The cars handle as they would in real life (we're guessing, we haven't actually driven any of these babies) and can be driven with an automatic or manual transmission. You're offered a McLaren F1 or Ferrari F50, or any of six other 'concept' cars that you probably have never even seen before (except in 'Expensive Concept Cars' magazine).

Like the first, Need For Speed II's strength lies in its variety of actual high-performance cars. However, the sequel doesn't live up to the high expectations set by the first. Closer to real life than Namco's Ridge Racer series, yet with the emphasis firmly placed on 'fun' The Need For Speed managed to garner a large following of dedicated fans. For many gamers, Electronic Arts' first Need For Speed fulfilled all the criteria of a good racer.
